Two groups of children in early childhood education explored MyPaint with a graphics tablet. Data on the appropriation of the software by the children and on important dimensions of their learning of/with the software were collected. Two aspects of the analysis are presented: the learning about drawing, with transfers from the software to traditional drawing, and the collaboration for learning, focusing on how this experience changed the group dynamics when using the computer
The Post-Industrial era in which we live reveals how the media institutions have changed in regard t...
Whether it is the alphabet, a song, or knowledge of touchscreen navigation, young children now routi...
Research in cognitive science shows that engaging in visual arts has great benefits for children par...
No âmbito de um Mestrado em Educação Pré-Escolar, foi lançado um desafio relativo ao uso de Software...
When a child paints, when a child draws and when a child pastes they participate in Piagetian concre...
This study was designed to investigate the ability of young children to use a particular computer gr...
International audienceThe aim of this study was to evaluate whether digital touchscreen devices coul...
The increased acquisition of touch-screen technologies, such as tablet computers, in both homes and...
This qualitative study investigated how a group of three-year-old preschool children use the drawing...
This study aims to investigate how the new digital art tools can significantly improve children‟s ar...
The aim of this thesis is to analyse the trustworthiness of drawing as a method for evaluating the U...
Studies have shown that the presence of illustrations in multimedia documents does not always improv...
Nesta época de comunicação, a nível global, os ambientes educativos necessitam de novos recursos que...
Facilitating collaborative creativity among children involves offering material resources that suppo...
Children under 3 are enthusiastic users of mobile devices and have the ability to emulate a number o...
The Post-Industrial era in which we live reveals how the media institutions have changed in regard t...
Whether it is the alphabet, a song, or knowledge of touchscreen navigation, young children now routi...
Research in cognitive science shows that engaging in visual arts has great benefits for children par...
No âmbito de um Mestrado em Educação Pré-Escolar, foi lançado um desafio relativo ao uso de Software...
When a child paints, when a child draws and when a child pastes they participate in Piagetian concre...
This study was designed to investigate the ability of young children to use a particular computer gr...
International audienceThe aim of this study was to evaluate whether digital touchscreen devices coul...
The increased acquisition of touch-screen technologies, such as tablet computers, in both homes and...
This qualitative study investigated how a group of three-year-old preschool children use the drawing...
This study aims to investigate how the new digital art tools can significantly improve children‟s ar...
The aim of this thesis is to analyse the trustworthiness of drawing as a method for evaluating the U...
Studies have shown that the presence of illustrations in multimedia documents does not always improv...
Nesta época de comunicação, a nível global, os ambientes educativos necessitam de novos recursos que...
Facilitating collaborative creativity among children involves offering material resources that suppo...
Children under 3 are enthusiastic users of mobile devices and have the ability to emulate a number o...
The Post-Industrial era in which we live reveals how the media institutions have changed in regard t...
Whether it is the alphabet, a song, or knowledge of touchscreen navigation, young children now routi...
Research in cognitive science shows that engaging in visual arts has great benefits for children par...